D'VORAH BUGS
Developed a handful of bugs for D'Vorah for use in Mortal Kombat 11. Created all bugs from scratch, starting with a temporary mesh and final skeleton passed off to animation department. In tandem with animation, the mesh would be finalized, sculpted, retopologized, skinned, and textured. Once complete, the asset would be integrated in-game.
Rendered in game and with Marmoset Toolbag 3
Selected Works
Protected Page 01Project type
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Goblin AlphaProject type
AnatomyProject type
CreaturesProject type
Goblin GruntsProject type
Copyright - Michael Filipek 2019