GOBLIN ALPHA

The "Boss" character at the end of our VR Stealth Game's Demo. I designed, modeled, and textured him using Zbrush, Substance Painter, Maya, and 3D Coat. As the leader of the silly and weak Goblin Grunts, the Alpha was designed to contrast them by being big, bulky, and serious.

Rendered in Marmoset Toolbag 3 - With Viewers At the bottom!

Alpha_01_Uncompress
Alpha_02
AlphaHi

Selected Works

Mk 11 HorseProject type

MK 11 PantherProject type

MK 11 BugsProject type

MK 11 KintaroProject type

MK 11 PropsProject type

MK 11 HawkProject type

MK 11 FiresnakeProject type

Goblin AlphaProject type

AnatomyProject type

Goblin GruntsProject type

CreaturesProject type

Copyright - Michael Filipek 2025