GOBLIN ALPHA
The "Boss" character at the end of our VR Stealth Game's Demo. I designed, modeled, and textured him using Zbrush, Substance Painter, Maya, and 3D Coat. As the leader of the silly and weak Goblin Grunts, the Alpha was designed to contrast them by being big, bulky, and serious.
Rendered in Marmoset Toolbag 3 - With Viewers At the bottom!
Selected Works
Mk 11 HorseProject type
MK 11 PantherProject type
MK 11 BugsProject type
MK 11 KintaroProject type
MK 11 PropsProject type
MK 11 HawkProject type
MK 11 FiresnakeProject type
Goblin AlphaProject type
AnatomyProject type
Goblin GruntsProject type
CreaturesProject type
Copyright - Michael Filipek 2025