GOBLIN ALPHA

The "Boss" character at the end of our VR Stealth Game's Demo. I designed, modeled, and textured him using Zbrush, Substance Painter, Maya, and 3D Coat. As the leader of the silly and weak Goblin Grunts, the Alpha was designed to contrast them by being big, bulky, and serious.

Rendered in Marmoset Toolbag 3 - With Viewers At the bottom!

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Selected Works

Protected Page 01Project type

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Goblin AlphaProject type

AnatomyProject type

CreaturesProject type

Goblin GruntsProject type

Copyright - Michael Filipek 2019