GOBLIN ALPHA
The "Boss" character at the end of our VR Stealth Game's Demo. I designed, modeled, and textured him using Zbrush, Substance Painter, Maya, and 3D Coat. As the leader of the silly and weak Goblin Grunts, the Alpha was designed to contrast them by being big, bulky, and serious.
Rendered in Marmoset Toolbag 3 - With Viewers At the bottom!
Selected Works
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Goblin AlphaProject type
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Copyright - Michael Filipek 2019